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About Max

 

Hello! I'm Max Sandler, a technical sound designer with a passion for creating immersive sonic experiences for games and interactive media.

My journey commenced at Columbia College Chicago, where I delved into the intricacies of sound design, programming, and game development.

My initial venture into the industry was with Nintendo of America, where I held the role of Product Content Coordinator. There, I contributed to articles for the company's support website, gaining invaluable experience in documentation and technical writing.

Subsequently, I transitioned to freelance sound design and implementation, often collaborating with the talented team at Unlock Audio. I had the privilege of working on various projects during this time, including Mobile Tactics: Bang Bang, Sheba: A New Dawn, Dragonspire, Tinker VR, the splash screen audio for game studio The Quantum Astrophysicists Guild, and pinball machine adaptations of Toy Story 4 and The Godfather.

 

I am currently a technical sound designer at Tempo Games, shaping the soundscape for the company's upcoming game, The Bazaar.

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