Demo Reel
Games
The Bazaar
Company: Tempo Games
Role: Technical Sound Designer
Platforms: PC, Mobile
Year: 2022 - Present
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Sound design for combat, UI, environments, creatures, and magic abilities
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Implemented FMOD events into Unity using custom scripts
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Developed an in-depth dynamic music system in FMOD that adapts based on gameplay intensity and the player's decisions
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Optimized PC/Console quality audio for mobile devices, without sacrificing noticeable fidelity
The Godfather
Company: Unlock Audio
Role: Sound Designer
Platform: Pinball Machine
Year: 2021 - 2022
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Created sound effects to accompany mechanisms inside a physical pinball machine.
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Collaborated with the pinball engineers on how best to use our sound design to represent the actions and mechanics of pinball
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Communicated with the audio director, producer, and other sound designers to accurately represent The Godfather IP
Mobile Legends: Bang Bang
Company: Unlock Audio
Role: Sound Designer
Platform: Mobile, PC
Year: 2021
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Created magic and combat sound effects for several hero characters.
Toy Story 4
Company: Unlock Audio
Role: Sound Designer
Platform: Pinball Machine
Year: 2021 - 2022
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Created sound effects to accompany mechanisms inside a physical pinball machine.
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Collaborated with the pinball engineers on how best to use our sound design to represent the actions and mechanics of pinball
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Communicated with the audio director, producer, and other sound designers to accurately represent the Toy Story IP
Tinker
Company: Tinker VR
Role: Technical Sound Designer
Platforms: Meta Quest
Year: 2021
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Integrated Wwise events into Unity for environments, interactable objects, and spatialized ambiances.
Dragonspire
Company: Unlock Audio
Role: Technical Sound Designer
Platform: PC
Year: 2020 - 2021
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Implemented sound effects, music, and voice via FMOD and Unreal 4
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Created an audio manager and dynamic music system using Blueprints
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Used Unreal's animation system to call character and enemy combat sounds.
Sheba: A New Dawn
Company: Unlock Audio
Role: Technical Sound Designer
Platform: PC
Year: 2020 - 2021
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Implemented all aspects of audio using FMOD and Unity
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Created numerous audio systems in Unity, including tools for calling audio via animation, visual effects, and custom game-specific scenarios
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Integrated our VO system into the developer's text-based dialogue system