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Wicked Cannon
Year: 2016
Engine: Unity
Middleware: N/A
Platform: PC
Roles: Audio Lead, Technical Sound Designer, Audio Engineer
Contributions to Wicked Cannon:
Audio Lead
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Managed Columbia College Chicago's Interactive Arts and Media Sound Team
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Created and organized the pipeline and workflow for the team
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Represented the audio team in leadership meetings
Technical Sound Designer
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Programmed Tools and Systems using Unity's Built-In Audio Engine
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Used Unity's mixing and bussing system to maintain and automate audio levels and effects in real-time.
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Designed an audio manager to handle sound and music systems.
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