Platform: PC, Oculus Rift
Roles: Audio Lead, Technical Sound Designer
Contributions to Darkening Horizons:
Managed Columbia College Chicago's Interactive Arts and Media Sound Team
Created and organized the pipeline and workflow for the team
Represented the audio team in leadership meetings
Technical Sound Designer
Programmed Tools and Systems using Wwise and Unity:
Constructed a melodic audio system for the orb objects in the game. As the player approaches an orb, it begins emitting a musical tone, adding on harmonizing notes as they become closer.
Designed an audio manager, handling a large number of voice over and music cues.