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Darkening Horizons
Year: 2016
Engine: Unity
Middleware: Wwise
Platform: PC, Oculus Rift
Roles: Audio Lead, Technical Sound Designer
Contributions to Darkening Horizons:
Audio Lead
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Managed Columbia College Chicago's Interactive Arts and Media Sound Team
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Created and organized the pipeline and workflow for the team
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Represented the audio team in leadership meetings
Technical Sound Designer
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Programmed Tools and Systems using Wwise and Unity:
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Constructed a melodic audio system for the orb objects in the game. As the player approaches an orb, it begins emitting a musical tone, adding on harmonizing notes as they become closer.
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Designed an audio manager, handling a large number of voice over and music cues.
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