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Darkening Horizons

Year: 2016

Engine: Unity

Middleware: Wwise

Platform: PC, Oculus Rift

Roles: Audio Lead, Technical Sound Designer

Contributions to Darkening Horizons:

 

Audio Lead

  • Managed Columbia College Chicago's Interactive Arts and Media Sound Team

  • Created and organized the pipeline and workflow for the team

  • Represented the audio team in leadership meetings

 

 

Technical Sound Designer

  • Programmed Tools and Systems using Wwise and Unity: 

    • Constructed a melodic audio system for the orb objects in the game. As the player approaches an orb, it begins emitting a musical tone, adding on harmonizing notes as they become closer.

    • Designed an audio manager, handling a large number of  voice over and music cues.

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