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Connect 4: Sequencer Edition
Year: 2015
Engine: Unity
Middleware: Wwise
Platform: PC
Roles: Programmer, Sound Design
Contributions to Connect 4:
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Faithfully recreated the classic game using C# and Unity
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Used a two-dimensional array to build a grid and check for space values efficiently.
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Developed a sound manager to handle Wwise sound banks, events, and parameter values.
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Programmed Tools and Systems using Wwise
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Used real time parameter controls to create an additive music structure that introduces different harmonic intervals based on the type of move th player makes.
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Managed additive volume using Wwise's bussing system.
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