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Connect 4: Sequencer Edition

Year: 2015

Engine: Unity

Middleware: Wwise

Platform: PC

Roles: Programmer, Sound Design

Contributions to Connect 4:

  • Faithfully recreated the classic game using C# and Unity

    • Used a two-dimensional array to build a grid and check for space values efficiently.

    • Developed a sound manager to handle Wwise sound banks, events, and parameter values.

  • Programmed Tools and Systems using Wwise

    • Used real time parameter controls to create an additive music structure that introduces different harmonic intervals based on the type of move th player makes.

    • Managed additive volume using Wwise's bussing system.

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