top of page

Ascend
Year: 2016
Engine: Unity
Middleware: Wwise
Platform: PC
Roles: Audio Lead, Technical Sound Designer, Composer, Localization Producer
Ascend is a first person adventure game. The player explores an abandoned village, while conversing with a mysterious being. Using the game's dynamic dialogue system, the player not only learns more about the village's history, but uncovers secrets about themselves as well.
Contributions to Ascend:
Audio Lead
-
Managed Columbia College Chicago's Interactive Arts and Media Sound Team
-
Created and organized the pipeline and workflow for the team
-
Represented the audio team in leadership meetings
Technical Sound Designer
-
Programmed Tools and Systems using Wwise and Unity:
-
Dynamic voiceover system that calls the correct audio file based off of the current line of text
-
Sound manager designed for simultanious computer and tablet gameplay
-
Composer
-
Created a dense score that changes both horizontally and vertically, depending on player location and conversation choices, respectfully
Localization Producer
-
Communicated with the design team, translators, and voice actors to localize the game for a Spanish-speaking audience
Gameplay
Teaser
bottom of page